dos1 | Allegro 5 works fine on Maemo 5 already | 05:06 |
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dos1 | when compiled with SDL backend | 05:06 |
dos1 | take SDL 2.0.10 with some patches: https://github.com/dos1/SDL-mirror/tree/maemo5 | 05:07 |
dos1 | compile with | 05:07 |
dos1 | cmake .. -DCMAKE_BUILD_TYPE=Release -DEXTRA_CFLAGS="-mfpu=neon -DGLchar=char -DEGLAttrib=intptr_t" -DVIDEO_X11_XINERAMA=OFF | 05:07 |
dos1 | and then build vanila Allegro 5.2.6 with | 05:08 |
dos1 | CFLAGS="-mfpu=neon -DGLchar=char" cmake .. -DALLEGRO_SDL=yes -DWANT_DEMO=no -DWANT_EXAMPLES=no | 05:08 |
dos1 | some of my less demanding allegro games work just fine on n900 with fremantle | 05:09 |
brolin_empey | dos1: I would hope that Allegro games work if Quake III: (Team) Arena works, heh. | 05:34 |
dos1 | it's hardly relevant :P | 05:38 |
dos1 | Allegro games wouldn't work if I hadn't removed its dependency on desktop GL and GLX when compiled for GNU/Linux | 05:39 |
dos1 | but that already happened a few releases ago, now it works with no additional patches | 05:40 |
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